{"id":61247,"library":"reactphysics3d","title":"ReactPhysics3D","description":"Open source C++ physics engine library for 3D simulations.","status":"active","version":"0.10.2","language":"cpp","source_language":null,"source_url":null,"tags":["physics","3d","simulation","engine"],"install":[{"cmd":"vcpkg install reactphysics3d","lang":"bash","label":"vcpkg"},{"cmd":"# CMakeLists.txt\nfind_package(reactphysics3d CONFIG REQUIRED)\ntarget_link_libraries(main PRIVATE reactphysics3d::reactphysics3d)","lang":"cmake","label":"CMake"}],"dependencies":[],"imports":[{"symbol":"reactphysics3d/reactphysics3d.h","correct":"#include <reactphysics3d/reactphysics3d.h>"}],"quickstart":{"code":"#include <reactphysics3d/reactphysics3d.h>\n#include <iostream>\n\nint main() {\n    rp3d::PhysicsWorld world(rp3d::Vector3(0, -9.81, 0));\n    rp3d::RigidBody* body = world.createRigidBody(rp3d::Transform::identity());\n    body->setType(rp3d::BodyType::DYNAMIC);\n    world.update(1.0f / 60.0f);\n    std::cout << body->getTransform().getPosition().y << std::endl;\n    return 0;\n}","lang":"cpp","description":"Creates a physics world with gravity and a dynamic body, then steps the simulation."},"warnings":[],"env_vars":null,"search_vec":"'3d':9,12 'c':4 'engin':6,14 'librari':7 'open':2 'physic':5,11 'reactphysics3d':1 'simul':10,13 'sourc':3","created_at":"2026-06-17T04:43:34.374987+00:00","updated_at":"2026-06-17T04:43:34.374987+00:00","problems":[],"ecosystem":"vcpkg","meta_description":null,"install_score":null,"quickstart_score":null,"quickstart_tag":null,"pypi_latest":null,"cli_name":null,"cli_version":null,"type":"library","homepage":null,"github":null,"docs":null,"changelog":null,"pypi":null,"npm":null,"openapi_spec":null,"status_page":null,"smithery":null,"categories":["other"],"base_url":null,"auth_type":null,"provenance":{"verified_status":null,"verified_at":null,"last_verified":"2026-06-17","next_check":"2026-12-14","install_tag":null}}